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 Universe at War

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KnightMaster
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MensagemAssunto: Universe at War   Dom Out 14, 2007 7:40 am

AVISO:A informação ainda não se encontra em Português, dai estar postada em Inglês, eu podia usar sites de Tradução para me ajudarem, mas a Informação é muita, e os sites dão muitos erros ao traduzir de uma Língua para outra. Peço mais uma vez desculpa por não a postar em Português, mas não tenho tempo nem paciência par estar a traduzir a imformação toda

Universe at War
: Earth Assault is a real-time strategy game being developed by gaming studio Petroglyph and produced by Sega. Universe at War: Earth Assault, is intended to be the first game in a planned series of games to be called the Universe at War series.

Story

Universe at War: Earth Assault, begins in the year 2012 when an alien race known as the Hierarchy lands on planet Earth to strip-mine the planet. Before their landing, observatories and scientists on Earth gave warning of aliens but the human race as a whole is not able to organize a unified military front against the alien forces. Because the Hierarchy has vast military experience from invading and destroying other planets in the universe, the human race is not able to withstand their forces.

When the Novus arrive on Earth, they expect humanity to be extinct and earth's surface strip-mined, in accordance with Hierarchy standard operating procedure. However, the Novus find Earth mostly intact and the human military not yet entirely wiped out. Humanity owes its continued survival to the fact that Kamal Re'x the Abductor, the overseer in charge of the Hierarchy's Earth invasion, has held back the bulk of his forces to lure the Novus into a trap. Kamal Re'x hopes to earn a promotion by wiping out the Novus expeditionary force. When the Novus arrive, Hierarchy forces are still fighting, and the Novus hope to achieve victory by engaging the vastly superior numbers of the Hierarchy in small groups.

Meanwhile, the Hierarchy has unwittingly tripped an ancient alarm in the Egyptian pyramids, and the Masari, asleep beneath the Earth's oceans, are beginning to waken. The Masari, once a galactic superpower, saved the race that were to become the Hierarchy from extinction by giving them advanced technology. The Hierarchy responded by using this technology to wipe out the Masari and usurp their position in the galaxy. The remnant of the Masari empire fled to earth, where they contributed to the construction of the Egyptian and Mayan pyramids, the myth of Atlantis (the Masari's mother ship doubled as their capital city which sank beneath the waves when the Masari entered their long slumber), and the Biblical stories of angels and demons (probably based on the light/dark modes of the winged Masari Inquisitors and Skylords). The Masari are furious when they finally awaken not only to find their enemy the Hierarchy present of Earth, but the once beautiful planet polluted by the humans and 'infested' with sentient machines. As such, the Masari have no alliegance and are prepared to destroy any and all of the other factions to reap revenge on those who destroyed their civilization and their adopted home.

Game factions

Hierarchy

The Hierarchy, is an alien faction with a history of invading other planets in the universe, and has landed on Earth with the intent to strip-mine the entire planet of valuable resources. The Hierarchy does not consider resources to be only minerals but also organic life, including human life. By employing highly customizable walkers which are dropped onto any location of the planets surface from space, the Hierarchy has a huge technological advantage over the human race.

Tactical dynamics: customizable hardpoints on giant walkers. Hardpoints can be upgrade to increase unit production, increase attack power, .etc. The Hierarchy fight head-on and strike hard, shrugging the ideas of stealth, they use big and strong units. They collect any matter as a rescource.

Kamal Re'x the Abductor - leader of Hierarchy invasion on Earth and ruthless in his pursuit of personal advancement. Kamal Re'x is a powerful psychic, capable of blasting ground units and sending infantry flying, shoving aerial attackers out of combat range, and projecting psychic walls that block movement and attacks. He is the Hierarchy Quantum hero.

Orlok the Eternal - A veteran Hierarchy commander. After being mortally wounded in a particularly tough Hierarchy conquest, Hierarchy Overseers burned Orlok's consciousness into an armored attack platform that can call down extra armor or weaponry at will. Orlok can also gather resources on the fly, using them as ammunition for long-range siege guns. Orlok is the Hierarchy Assault hero.

Nufai the Skinwalker - Faced with Hierarchy conquest, Nufai betrayed his race to save his own skin. Nufai possesses disruptive combat abilities: he is able to cut through almost anything with his phase claws, sow paranoia among enemy troops (causing them to fight one another), and force enemy air units out of the sky for a short period of time. Nufai is the Hierarchy Mutagen hero.

Novus

Novus are a race of sentient machines existing only to destroy the Hierarchy. Their creators were wiped out by the mighty machines of war that their nemesis possessed and the only thing left of them were a few machines scattered across the galaxy.

"Novus", in Novus's native language translates to “the children of”. The Founder, upon his return from a deep space scouting mission, found his home destroyed and the species that once inhabited the place wiped out. His rage and agony produced what is now know as Novus, a race bent on revenge.

Tactical dynamics: "Patching" system up to 12 patches(you get 2 when you start the game and the other 10 can be researched through tech trees), 2 used at a time to improve units performances. For example, Overclocking patch allows greater firepower but weaker defense. This race focuses on micro-management, they have the 'flow' ability travel quickly around a map via energy networks. Novus relies on small and nimble units, and specialise in hit-and-run attacks. They have a very similar economy to the Hierarchy, but Novus collect inorganic materials, while Hierarchy collect organic & inorganic.

The Founder - leader of Novus, his mission is to avenge the deaths of his creators and other races the Hierarchy destroyed. In battle, the Founder can enter either Performance or Prowess mode. Performance mode allows him to move and attack quickly; while stationary, he can become a node for the Flow Network. In Prowess mode, he is slower, but he takes less damage and hits harder. Furthermore, at some cost to his own health, he can animate any Novus remains around him. The Founder is the Novus Flow hero.

Mirabel/Viktor - Mirabel is a clone of the last surviving member of the race that created the Novus. In order to permit Mirabel to assist the Founder in his crusade against the Hierarchy, the Novus constructed Viktor, a powerful semi-sentient suit of powered armor, to aid Mirabel in battle. In battle, Mirabel and Viktor wield a pulse rifle and shoulder-mounted missile pods. Though relatively weak in its standard mode, the pulse rifle fires very quickly and can be charged up to engage heavily armored targets at long range. When assigned a move order over long distances, Viktor's jetpack activates, allowing the unit to hover. Mirabel/Viktor is the Novus' Nanotech hero.

Vertigo - originally designed for scouting and communication, Vertigo is installed in the chassis of a high-performance aircraft with twin railguns and a cloaking device. He can convert multiple Novus units to data and store them for transport, and he has the ability to take complete control of any enemy units infected by the Novus computer virus. Vertigo is the Novus Computing hero.

Masari

The Masari are a race that have technology far beyond that of the Novus or Hierarchy. Their buildings resemble ancient Aztec, Egyptian, and Sumerian buildings, and those of many other similar cultures. Some time in the past, the Hierarchy were almost destroyed, but were saved by the Masari. Once given the technology to survive, the Hierarchy betrayed the Masari, forcing them to go into hiding under Earth's surface. Now that the Hierarchy are on Earth, the Masari want revenge. Many ancient human civilizations were based off of them. Their units resemble various mythological creatures such as angels.

Tactical dynamics: All of their units and buildings can be switched between "Light" and "Dark" modes, the effects of which depend on the unit and the map. One example given was that in Light(offensive) mode, all units gain greater attack and some units are able to fly, while in Dark(defensive) mode, all units and buildings gain an energy shield. The Masari have a different economy when compared to the other factions, they generate infinite resources through specific buildings.

Lord Charos - Lord Charos lives to serve Queen Altea and the Masari race as commander of the Masari ground forces. When in Light Mode, he can use Blaze of Glory to damage surrounding enemies; in Dark Mode, he can use Dark Vortex to damage all nearby air and ground units. He can use Frenzy in both modes, which temporarily increases his damage, attack speed, and defense. Lord Charos is the Masari Light hero.

Queen Altea - Though she has no standard attack, Queen Altea is incredibly powerful: her magic, powered by the Masari ship Atlatea, can bend reality, reverse time to unmake surrounding units (incidentally refunding the enemy for their cost), disable enemy weapons systems, heal allied troops, and protect them from status effects. She is the Masari Dark hero.

Prince Zessus - due to his affinity for both Light and Dark, Prince Zessus is a versatile hero: he can blind enemy units, increase Masari regeneration rates, and cause explosive effects that damage all surrounding units, create map wide darkness. Zessus can also tap into the master engines of the Atlatea to teleport himself, friendly troops, and any superweapons at will. Zessus is the Masari Balance hero.

Humans

While the humans are not a playable faction, the player will still be able to use them in the tutorial portion of the game. [8] In regular levels, humans will play a similar role to civilians in Star Wars: Empire At War (another game by Petroglyph).

Humans have at least two heroes, the minigun-wielding Colonel Moore, and a Tank Commander named Willard.



Este é um Trailer do Universe at War

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As grandes tragédias e os grandes triunfos da história devem-se, não ao facto de as pessoas serem fundamentalmente boas ou fundamentalmente más, mas sim ao facto de serem fundamentalmente pessoas


Última edição por em Seg Out 15, 2007 8:41 am, editado 2 vez(es)
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Dahart
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MensagemAssunto: Re: Universe at War   Dom Out 14, 2007 8:15 am

espero bem ke o jogo seja komo o trailer!!!!
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KnightMaster
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MensagemAssunto: Re: Universe at War   Seg Out 15, 2007 8:41 am

Este é o trailer que passou na E3

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MensagemAssunto: Re: Universe at War   Sex Out 19, 2007 2:15 pm

Ya eu já tinha tido a oportunidade de ver o trailer e parece-me tar brutal. Já consegui jogar o demo em casa de um amigo e ta memo brutal, igualzinho ao trailer, apenas com algumas, minimas, difeenças gráficas, mas mesmo assim brutal
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